SOFTlab

Pulse - A permenmant installation at Hudson Yards. I am currently involved with fabrication and installation for the project

Crystal Cave - A permenmant installation at Hudson Yards. I am currently involved with fabrication for the project

Inner | Workings

Don't Be Shy, Sweetheart - Temporary show at the CSI gallery. This piece is a 4' by 6' woodcut reduction print. I was involved with the handling, packing, installation, and deinstallation

Hand Study - Study of the human hand. Sculpted and painted in Mudbox, rendered in Vray.

Tom - Work done for Sample & Hold. I was contracted to take basic scan data of a human face and produce a finished render (excluding hair). I performed extensive resculpting and detailing of the mesh, and then used mostly hand-painting for the texture with some photo sources for ma tching facial landmarks. Render in Vray.

Weathered - Attempt at an older character. I was using this ed in Sculptris and Mudbox, textures hand-painted in Mudbox, rendered in Vray. This piece was featured in a tutorial I produced for Digital-Tutors.

ET - An archetypal "grey" alien. Scul pted in Sculptris and Mudbox, textures hand-painted in Mudbox, rendered in Vray.

Mask - A piece inspired by the artist Sam Jinks. I love the beauty and tranquility of the human face in repose. Sculpted in Sculptris and Mudbox, textures hand-painted in Mudbox, rendered in Vray.

Distorted - A quick character I sculpted entir ely without symmetry. I wanted a look that felt very spontaneous and natural. Sculpted in Sculptris and M udbox, textures hand-painted in Mudbox, rendered in Vray.

Synthetic - A piece inspired by the game Mass Effec t. Sculpted in Mudbox, textures hand-painted in Mudbox, rendered in Modo.

Chela - A character based on concept work by Carlos Huante . Sculpted in Mudbox, textures hand-painted in Mudbox, rendered in Modo.